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You witness more vulnerability here, and can appreciate the operatives' sacrifices in these final throes. And it's here that Warfighter almost achieves something special. There's a moment near the end of the campaign, however, that has you confronting the consequences of war, allowing you to witness terrible deaths in ways you never can while shooting down combatants. The game signals "hey, here's the part with the sniper rifle," and you dutifully perform the necessary actions so you can continue. Things explode real nice, but these sequences are all segmented sharply from the surrounding gameplay. There are seemingly endless door breaches, in which time slows to a crawl while you and your AI teammates charge into a room and litter the floor with corpses. There are the parts where you call in airstrikes to annihilate entire buildings, and there's the bit where you shoot down a helicopter with a rocket launcher. There are the parts where you sneak up on enemies from behind and gruesomely stab them, and the parts where you snipe the baddies lurking in distant windows. Warfighter checks other paradigms off its list, too. Without challenge, there needs to be something else to keep excitement levels high-but there aren't enough foes to shoot or other sources of thrills to compensate. Ditto for the obligatory helicopter gunner segment, in which you mow down nameless grunts from above.
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The aforementioned boat chase requires no skill, neither from a driving nor from a shooting perspective. (A little improvisational spirit could have gone a long way.) But it's the moments you most expect to deliver the brightest sparks that are most devoid of them. The excitement is also undercut by your AI teammates' unlimited supply of ammo there's never any need to scrounge the ground for enemy weapons, which diminishes the sense that you are in imminent danger. To Warfighter's benefit, it's not as much of a turkey shoot as its 2010 predecessor, though enemies still pop up in the most predictable places, inviting you to gun them down. If only the gameplay could consistently uphold the promise of the most atmospheric levels.
Will moh warfighter have vehicles Pc#
These visuals are much more effective on the PC than consoles, but on any platform, Medal of Honor: Warfighter isn't always just a sea of brown, though you can still expect plenty of dusty roads and crumbling hovels to fill your field of view.
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The Frostbite 2 engine that gave Battlefield 3 life is used well enough here, occasional visual glitches and distracting screen grime notwithstanding. Elsewhere, you use the blazing shine of your enemies' flashlights as beacons for your violence in various locales. Other levels are just as visually impressive, like an on-rails boat shootout during which fires rage and floating debris threatens to ram you. The shooting is occasionally put to good use, too, such as in a noisy showdown during a raging rainstorm, the palm trees waving and bending in response to the heaving winds. You're given the ability to take cover and lean or peek before taking aim, lest you get pelted with lead at times, this encourages you to consider your surroundings and preserve your own well-being rather than rush forward, spraying the room with bullets.
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The basic shooting and movement models are a good start, not because the guns are that remarkable, but because there's a sense of weight to your sprints and your leaps. Yet there's something worthy here-the glimmer of a Medal of Honor that might yet hew its own path if the right elements are cultivated. Medal of Honor: Warfighter doesn't craft such an arc, and thus feels more like a pastiche of shooter tropes than a self-contained experience with its own identity.